Computing KS3 Escape Room – End of Term Digital Escape Room – 2nd Generation Virtual Escape Room by Cre8tive Resources including a Python room! Can you escape the School Before the End of Term? This lasts an hour or under depending on how quick the teams can solve each puzzle! Students love this style of lesson, great as an educational treat for your class.
- Escape Room Interactive Tracker PowerPoint – Keeps the competitive nature on display
- Escape Room Puzzle Keys (Six Sets for Six Teams)
- Escape Room Team sheet – Record codes, answers clues as they progress through the 7 rooms
- Escape Room Puzzles (7 Rooms = 7 Different styles of Puzzles involving numeracy, literacy and lateral thinking to escape the School)
- Teacher Answer Sheet – Quickly confirm to teams they have solved the puzzle correctly
- Teacher instructions on how to set up the escape room and what to print and top tips and shortcuts.
- Successful Escape Certificates for those that complete the entire challenge (There is a difficult bonus escape too 🙂 for any quick teams
The 7 Rooms include: Playground, Hallway F, English Classroom, Never Ending Basement, Heads Office, The Library and Finally the Secret Laboratory (Each Puzzle has been adapted to suit the topic of this Escape Room and is suitable to KS3 and KS4 Student.
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