Live Streaming, Virtual Reality, Augmented Reality & Gaming RSE/C8/LS/72

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Description

Live Streaming, Virtual Reality, Augmented Reality & Gaming. PSHE 2020 Lesson. Editable 23 slide PowerPoint Lesson, Lesson Assessment, Student Resources, Signposting to extra support services. Bonus Mindfulness Activity and much more.

Learning Outcomes:
To define the term augmented reality, virtual reality and streaming
To explore the benefits and risks associated with Virtual Reality
To explore the consequences associated with live streaming on the internet

Some Key Terms Covered
Live Streaming, Augmented Reality, Virtual Reality, Gamergate, Addiction

PSHE (Assessment) Objectives
I know the differences between AR and VR
I can explain the health risks associated with Virtual Reality
I understand the consequences of live streaming across the internet

Each Lesson Pack Contains:
☞ 1 Fully Editable PowerPoint (Learning Outcomes, Confidence Checkers, Assessment of Learning, Variety of Tasks, Video Embedded URL Clips, Engaging Premium Quality Slides, Extra Support Websites, Challenging & Thoughtful Questioning)
☞ Mindfulness Extension Activities
☞ Assessment Opportunity (Confidence Checker)
☞ Teacher Notes (On some slides)

☞ Mapped against Latest 2020 Statutory Health and RSE DfE Guidance, PSHE Association & Character Education Guidance from DfE.
⟴ T2 – Internet Safety & Harmful Behaviour (Statutory Health)
⟴ PSHE Association Theme: Living in the Wider World

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